![]() These have to be researched over time, as you earn in-game currency and research points to upgrade existing planes and gain new crew members (to increase the number of aircraft you can respawn as in battle). This is no doubt where there the land and sea vehicles are also supposed to help with the variety, but for now you just have to amuse yourself by unlocking new aircraft. If you want to attack enemy tanks or artillery that’s fine but you can instantly stop and get yourself into a dogfight instead if you want. To be fair that is an intrinsic problem with flight sims in general and Gaijin try to compensate for the problem by allowing you to do pretty much whatever you want in a mission, as long as it helps your side. However, the game does suffer from a lack of distinct play modes and although there are plenty of highly detailed battlefields to fly over there’s a real lack of variation in mission objectives. But it’s only in Simulation battles that you’re forced to use the cockpit view and simulation controls, as the game also takes away all the handy HUD markers. Realistic battles limit the planes you can choose and start to enforce a certain level of realism, such as unlimited ammo but having to wait to reload it after you’ve used your initial load. War Thunder (PS4) – you can play as the British, Americans, Russians, Germans, and Japanese That might work okay for a mouse but it’s horribly imprecise for a controller and we advise skipping straight ahead to the simulation control system. The idea is you point an on-screen cursor where you want to go and the plane follows, rather you controlling it directly. We do have an issue though with the ‘simplified’ control system, which has clearly been designed around using a mouse. And yet as clunky as the interface is the game itself is impressively stable and the graphics more than impressive for a launch title. That does mean though that the game’s PC origins are especially obvious at this stage, and you can see the haste with which the interface and controls have been re-purposed for a console. Although War Thunder is freely available for anyone to play the game’s only in beta at the moment, and so all the features are currently subject to change. Although the final idea is to also give you the chance of controlling land and sea vehicles at the moment the only battleground is in the skies. But as well as playing fair with people’s wallets War Thunder shows one of the unappreciated benefits of free-to-play gaming: giving a niche genre a much higher profile and disbelievers a no-risk chance to try something new.ĭespite being Russian, where the PC is dominant, the console versions of these games have all been excellent and War Thunder can be seen as something of a direct follow-up to Birds Of Steel. One of the central problems with the microtransactions in something like Forza Motorsport 5 is that you’re being tempted to pay even more on top of the cost of the game itself, which obviously isn’t the case here. Either way the question of how it’s paid for shouldn’t overshadow the fact that War Thunder is a really great action game. Or maybe it’s simply their indie-friendly approaching paying dividends, as developers continue to complain about Microsoft’s less flexible rules. With four free-to-play games available at launch you could be forgiven for thinking that Sony no longer believes paying £50 for a new video game is the future. The makers of IL-2 Sturmovik offer a free-to-play flight sim as their first PlayStation 4 title, and prove microtransactions aren’t always bad. War Thunder (PS4) – never before has so little been paid for so much
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